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Browsing ARTICULOS CIENTIFICOS by Subject "Bibliometrics"
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Item Gamification as a Resource in Education. A Bibliometric Analysis in Times of Pandemic(Universidad Nacional de Cañete, 2023-03-09) Arias Chavez, Dennis; Luy Montejo, Carlos Agusto; Collantes Inga Zoila Mercedes; Uribe Hernandez, YreneThe objective of the study is to describe the world scientific production on gamification in the Scopus and Web of Science da tabases between the months of January 2020 and March 2022. We worked with a universe consisting of 754 documents from the database Web of Science and 1443 from Scopus. The results indicate that, in tenns of the number of authors, Scopus has 1,336 and Web of Science. 2,223. The rate of collaboration between authors is slightly higher in Web ofScience (3.18) compared to 3.05 in Scopus. Regarding the author with the highest production on the subject. Juho Harnari stood out. while the Lecture notes in computer science magazines in Scopus and the Sustainability magazine in WoS stood out as the media with the highesr production ofanides on gamification: On the other hand, Spain was the maín country producing scientific evidence, and the type of scientific production that stood out was the original articles. The growth of scientific production 011 gamification is corroborated and further growth is forecast for the coming years.